Invisible Signal, Trigger Reds

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cr4
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Invisible Signal, Trigger Reds

Bericht door cr4 »

I have been creating some scenarios and was wondering if there are any Dutch freeware packs that include signal triggers and invisible signals? I would normally use AP Signal EP or JT Common library for invisible signalling but since these are not common requirements for driving in the Netherlands I wanted to try and find something that you guys would natively use. Unfortunately my Dutch isn't proficient enough to really know how to look or what I'd be even searching for so I'm hoping someone can help or advise :sweat_smile:

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Rubku_NL
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Re: Invisible Signal, Trigger Reds

Bericht door Rubku_NL »

We do have virtual signals from CoHa itself, but as far as I know, these cannot be used in the scenario editor.
In addition, there is a good chance that other signals will not work, as they are not compatible with those from CoHa, and on top of that, they are equipped with advanced signal tracking. This is certainly the case for this route.

So I recommend not using any signals other than those from CoHa.
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DutchDriver
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Re: Invisible Signal, Trigger Reds

Bericht door DutchDriver »

I cannot think of any case you would want to use these. Trains in The Netherlands very rarely pass red signals, or stop between signals when another train occupies the track. In the picture an invisible signal is placed before the platform. What are you trying to do? If it is to let AI wait for another train to leave the station - then don't. That is not something we do around here. The train will just wait at the red signal before the station, even if that's miles away.
Het is allemaal niet makkelijk. Maar samen komen we er wel.
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cr4
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Re: Invisible Signal, Trigger Reds

Bericht door cr4 »

Basically, my train needs to detach from the other unit and reverse into the siding at Enschede but there is an Intercity leaving from the other platform. You'll notice it's a common fault in train simulator that it does not always recognise you have entered the track you are in as being closed if you want to reverse out say.. 5 minutes later. It won't allow the other train to leave during this time. My way around this would be by placing an 'invisible signal' marker (shown in screenshot) which solves Train Simulator's confusion about whether I am fully inside the platform, allowing the other train to go out first. It's not a major thing but I just wanted to see whether you have a similar solution here.
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Re: Invisible Signal, Trigger Reds

Bericht door Rubku_NL »

The first thing that comes to mind is to give the other train a higher priority and make sure you only uncouple at the last moment. Also keep in mind that you may need to use a Coha turn marker, otherwise the signal will remain red, which is most likely to happen anyway during uncoupling.
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